using FlowCanvas;
using FlowCanvas.Nodes;
using ParadoxNotion.Design;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class RemoveCityObject : CallableActionNode<string,int>
    {
        public override void Invoke(string name,int id)
        {
            BlueprintUtils.RemoveCityObject(name,id);
        }
    }
}
